During my time at Bossa Studios, I worked on the original prototype for I Am Fish as part of the Bossa Presents platform. While my contributions were limited in scope, they had a major impact on the direction of the game.
I designed the original fish character and model and came up with the
Later, another colleague took over and expanded on the bowl physics, while I contributed additional features like the
Although I wasn’t involved in the final commercial release, I’m proud to have helped lay the groundwork for I Am Fish and to have contributed to its early development. Check out the reveal Trailer here: