I made this game during an internal game jam at Bossa, where we had just two days to pull something together. Here’s the original pitch email I sent around:
"Based on true events I saw yesterday in the streets of Shoreditch: A group of garbage men had (apparently...?) a few beers too many before work, and their clumsiness—and complete inability to stay on the trash truck—was pretty inspiring.
In short: it’s Crazy Taxi meets Human Fall Flat.
One player drives toward a target destination (shown by arrows on the ground), while the other players hang off the sides of the moving trash truck, trying not to fall off. When they reach the stop, Player 2-4 have to throw trash bags into the back of the truck—without accidentally tossing themselves in—and then scramble to jump back on before it drives away. That’s it. ¯\_(ツ)_/¯"
I started with a basic character controller, which you can see in the
Once that was solid, I added the trash truck itself, along with the ability to throw trash bags into it. The
Local multiplayer was a big part of the fun. In the
I added a simple respawn system, too. If you fall into the trash truck, you can quickly respawn, as shown in the
Once we had the basics in place, we moved on to adding more chaos. The
Finally, I added a simple start and end sequence. The
The game turned out so well, they added it to the Bossa Presents roster. At the time, everything in the lineup had an animal theme, so we swapped out the humans for raccoons and rebranded it as Trash Pandas.
The core gameplay stayed the same, but seeing raccoons hanging off the back of a trash truck made it even better. You can see one clinging on for dear life in the
We kept building on it with more chaos. The
Eventually, we pulled it all together for the final trailer, which featured plenty of raccoon mayhem and pure local multiplayer chaos. You can watch the full teaser here:
Literally days before launch, we ran into some moral concerns. Another indie dev was working on a game featuring raccoons doing funny physics-based stuff. It was a different concept, but we didn’t want to risk a potential shitstorm or step on anyone’s toes.
So we made a last-minute call to swap the raccoons for foxes and renamed the game Trash Bandits. Easier said than done. In the
After a lot of fixes, we got the foxes working properly. The
After redoing a ton of assets (and the entire trailer), we wrapped it up just in time. The