Hi, I'm Kevin

GameDev

based in Lüneburg, Germany.

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About Me

Know Me More

Hi, I'm Kevin

I'm a game developer and designer with a passion for creating polished, responsive, and engaging experiences.

I specialize in game feel, physics, and intuitive player interactions, ensuring that every mechanic feels great to play. My expertise spans gameplay programming, system architecture, and UI/UX, with a focus on clean, efficient, and scalable development.

I take a practical, gameplay-first approach, whether I’m designing mechanics, refining controls, optimizing performance, or building multiplayer systems. I thrive in rapid prototyping, iterating quickly to bring ideas to life while maintaining technical excellence. I aim to craft experiences that not only work—but feel great.

Name:

Kevin Eggers

Date of birth:

19 March, 1988

From:

Lüneburg, Germany.

Resume

A summary of My Resume

My Experience

Senior Game Developer

Bossa Games / 2018 - 2025

  • Led rapid prototyping and gameplay validation in Unity (C#).
  • Developed core gameplay systems (player controls, AI, physics, interactions).
  • Designed and integrated UI elements for seamless gameplay interaction.
  • Optimized performance across multiple platforms (PC, consoles, VR).
  • Worked on multiplayer networking and online synchronization.
  • Debugged, refactored, and maintained legacy code for efficiency.
  • Mentored junior developers and conducted code reviews.

Senior UI Artist

Inno Games / 2009 - 2018

  • Designed and implemented UI/UX for game menus and HUDs.
  • Created wireframes, mockups, and final assets while ensuring visual consistency.
  • Integrated UI assets in Unity, setting up animations and interactions.
  • Developed UI-related C# scripts for dynamic elements and animations.
  • Optimized UI for various platforms and screen resolutions.
  • Conducted usability testing and refined designs based on player feedback.

Web Designer

Agency / 2007 - 2009

  • Designed and developed websites for artists and public figures.
  • Created CD covers and promotional materials for emerging artists.
  • Produced digital magazines for major automotive brands.
  • Developed multimedia content to enhance brand presence.

My Education

Media Designer

New Media School Waren-Müritz / 2004 - 2007

  • Completed apprenticeship as a Media Designer for Digital and Print Media.
  • Specializing in Non-Print.

My Skills

Game Development and Programming

  • Unity Expert (C#)
    Developing core gameplay, UI, Systems, and multiplayer features.
  • Physics & Game Feel
    Deep understanding of game physics, movement systems, and player feedback loops to create responsive and polished gameplay.
  • Character Controllers
    Designing and fine-tuning player movement, camera systems, and input handling for fluid, immersive control.
  • Prototyping & Rapid Iteration
    Quickly testing and refining new game concepts.
  • System Architecture & Development
    Building and maintaining scalable, modular systems using dependency injection (Zenject) and clean code principles.
  • Performance Optimization
    Ensuring smooth performance across PC, consoles, and VR.
  • Multiplayer & Networking
    Experience with Coherence, Photon, and Mirror. Implementing and optimizing multiplayer gameplay and online features.

UI/UX & Design

  • UI/UX Design
    Creating intuitive menus, HUDs, and inventory systems.
  • Graphic & Web Design
    Proficient in Photoshop, with experience in branding, web design, and promotional materials.
  • 3D Work
    Light modeling and rendering with Cinema 4D for assets and visual content.

Video Production & Content Creation

  • Video Editing & Trailer Production
    Skilled in cutting videos, editing trailers, and crafting high-impact promotional content.
  • Social Media Content Creation
    Proven ability to create viral content that engages and grows audiences.

Download CV

Portfolio

Some of my most recent projects

Pigeon Simulator
Last Man Sitting
Backyard Beans
SKTBRD
Lost Skies
I AM FISH
Room of Doom
Trash Dash
Prototypes

FAQ

Have any questions?

Right now, my main focus is finding a full-time position. That said, I'm always open to interesting side projects if they fit alongside my schedule.

Unity has been my primary engine for years, and I’ve built up deep expertise with it. That said, I’m completely self-taught in Unity, so picking up another engine or tool—whether Unreal or something else—is never an issue for me. I’m always excited to learn whatever best fits the project.

I’m not looking to relocate, but occasional on-site visits are no problem when needed. I’m very experienced with remote work and highly self-organized, so day-to-day collaboration works smoothly without requiring frequent on-site presence.

faq

Let's get in touch

Der_Kevin@me.com

Living In:

Lüneburg, Germany